Thursday, September 19, 2013

Apple tops PC satisfaction ratings for tenth straight year

Apple has now remained atop the American Customer Satisfaction Index of personal computers for 10 years straight. After consistently ranking behind Hewlett-Packard throughout the 1990s and then subsequently failing to outpace Dell, Apple finally scored the highest rating in ACSI’s personal computer category in 2004 and has never dropped below its competition since.

Some of the factors that ACSI uses when ranking the companies include the perceived quality and value of the computers, customer loyalty and the number of complaints registered. 9to5Mac points out that although the ACSI’s report is called titled “Personal Computers,” ACSI also includes tablets when deciding a score, which means iPads are included as well as Macs.

Via: BGR

Wednesday, September 18, 2013

Apple's big bet on iOS 7 gaming to play out this fall

There's a good reason why a significant portion of Apple's iPhone announcement last week was dedicated to showing off the flagship iOS game series Infinity Blade. That's because with iOS 7 -- rolling out to the public Wednesday -- and the new A7 chip's 64-bit architecture, Apple is signaling to the world that it's dead set on remaining the preeminent mobile-gaming ecosystem.

iOS has long been the leader in that space thanks to its robust platform and the ease with which developers of all sizes -- from single-app makers to triple-A studios with sprawling mobile suites -- can monetize games. Game apps have heavily populated the most downloaded and highest grossing charts since the advent of the App Store and have launched entire studios to stardom, from Rovio with Angry Birds to King with Candy Crush.

Maintaining this edge means delivering not only full-blown Bluetooth controller support -- initially announced at this year's WWDC as part of Apple's MFi (made for iOS) accessory certification -- but urging developers to round out new hardware with top-notch apps that take advantage of the A7. Both strategies are well under way, and Apple is in a strong position to keep the mobile-gaming crown as it brings them to fruition this fall.

Apple has long had its sights set on making handheld gaming devices less appealing, a battle mobile apps have been winning. Apple's success against traditional gaming has always hinged on whether or not it can convince iPhone owners that devices like the PlayStation Vita, Nintendo 3DS, and Nvidia Shield cannot keep up with the pace of iOS game development and its impending hardware offerings.

Or, at the very least, that those devices are not worth the money. After all, why cast out large chunks of change on a Nintendo or Sony-owned gaming ecosystem, Apple logic goes, when one exists on your smartphone that's steadily catching up to the gaming juggernauts?

While 64-bit smartphone chips will be flooding the market come next year -- as well as updated and cheaper portable gaming devices -- Apple is gunning to be there first, with developers at its side and a line of impressive controllers to boot. If it succeeds, it will be a battle already won.

Optimizing for the A7 has already begun

When iOS 7 goes public, game developers will have already optimized apps waiting for download. It makes sense too when you note that iOS adoption is typically quick and widespread. (One month after iOS 6's release last September, more than 60 percent of users had installed the update.)

"The updated versions of Dungeon Hunter 4 and Playmobil Pirates have cleared Apple approval and are up on the iTunes store," said Thomas Price, a representative for mobile game developer Gameloft. The studio also has a dozen more apps waiting for Apple approval, all optimized for the jump to 64-bit with the iPhone 5S and the more minute software tweaks present in the updated Game Center app.

More are on the way from a number of high-profile developers. At Electronic Arts, developers are taking advantage of the OpenGS ES 3.0 interface, a cross-platform API -- currently supported only by the Samsung Galaxy S4, HTC One, updated Nexus 7, and Sony Xperia Z -- widely used for smartphone graphics rendering.

With the iPhone 5S, Apple joins that batch with the added benefit of being the only one of those smartphones to push a 64-bit processor.

"OpenGL ES 3.0 delivers stunning visual experiences, which will be immediately apparent on EA's graphically rich 3D titles such as Real Racing 3 and Madden NFL 25, as well as FIFA 14 by EA SPORTS and Heroes of Dragon Age, which will launch this fall," said Bernard Kim, SVP of Mobile Publishing at EA.

Developer Kabam, makers of the popular Facebook-integrated Kingdoms of Camelot series, is also prepping a number of updates for iOS 7.

"Kabam will release new game content for its most popular titles, including The Hobbit: Kingdoms of Middle-earth, Fast & Furious 6: The Game, and Dragons of Atlantis: Heirs of the Dragon," said a company representative, though no timeline or specifics on the updates were made available. More notably however is Kabam's plan to utilize iOS 7's unique parallax effect -- a pseudo-3D motion most recognizable in Apple's new wallpapers -- in its upcoming Heroes of Camelot title.

Leading the charge is Infinity Blade 3, which hits the App Store in tandem with iOS 7. Users won't be able to access the graphical capabilities baked into the game that optimize for the A7 chip until they get their hands on an iPhone 5S (sales start September 20). Still, the graphical marketing push from both developer Epic Games and Apple marketing chief Phil Schiller last Tuesday shows that the iPhone maker wants the best and most aggressive mobile gaming advancements to take center stage on iOS.

iPhone controller on horizon, but questions remain 

While new titles and app updates will be rolling out en masse following iOS 7's release, don't expect official controller announcements until right before the holiday season. Most models are in development right now, with expected unveilings estimated for late October and early November.

PowerA, makers of the Moga line of portable and console-style Android controllers, has iPhone controller announcements in the pipeline, though company representatives won't say exactly when we'll see our first iOS 7-optimized handheld or what it will look like.

It's unclear whether the company's current portable offering -- an Xbox-style controller with a flip-out holster to fasten in your smartphone -- will simply be ported over to iOS, or if we'll see an entirely new Moga design. PowerA also offers a pro model in which the device mirrors the smartphone screen to a television through proprietary software. That's an unlikely option with Apple given that a mirroring function conflict directly with the Apple TV's AirPlay.

It's also worth noting that the idea of controller support, despite piquing the interest of hardware makers and game developers alike, is a bit of a turnaround for Apple, who built its smartphone reputation with the launch of the original iPhone on a touchscreen that forgoes the need for physical buttons. But the company sees the value in competing with handhelds not just in experience with low-cost, easy-access apps, but in functionality. An A7 chip means near-console level performance capacity, making an add-on controller a no-brainer, especially if its of third-party make and Apple can test the waters by casually urging developers to add support.

Perhaps the most anticipated iOS controller is in the works at Logitech. The company made headlines in June when leaked images of early handset prototypes hit the Web and the hardware manufacturer confirmed its plans. Early concepts show a diverging design from PowerA wherein the iPhone is fitted inside a controller, turning the device into something akin to a PlayStation Vita.

"We'll support Apple's new MFi game controller framework, and plan to deliver a compelling gaming experience to iOS gamers this fall," said a Logitech representative, though the company declined to elaborate further, as has been the case with many hardware manufacturers since WWDC.

But while the iPhone announcement and A7 unveiling have done little to tip the controller manufacturers into spilling more secrets -- let alone try and speed up the delivery of the hardware -- Apple is still sitting pretty at the forefront of the mobile gaming industry thanks to the marketing bump of the A7's capabilities. It will only further its lead in the coming months with more and more iOS 7-optimized apps and the influx of new 5C and 5S devices running its latest software.

Integral to Apple's lead is the developer-held mindset that iOS marks the cutting edge playground for the newest advancements in mobile gaming. It lets them optimize for the small subset of users who can enjoy the latest and greatest graphics and functionality while the widest audience -- those with the current iPhone 5 and 4S -- gain last year's touted advancements in trickle-down fashion. The "rinse and repeat" annual iPhone strategy will continue to drive the iOS ecosystem's role on this front.

"Important to gamers and game developers like Kabam, which has had four games among the top 25 grossing apps on the Apple App Store, the new interface provides a better game-playing experience," Kabam's CEO Kevin Chou said on September 10 as Apple unveiled the iPhone 5S. "And the new controller puts Apple at the forefront of bridging the ever-shrinking gap between consoles and iOS devices."

Kabam may be bias toward Apple's success, given its tied to the success of its own apps, but the point is still valid: The gap is shrinking, and iOS is up front by a wide margin.

Source: The Cnet News

Tuesday, September 17, 2013

Ducati Challenge Confirmed For iPhone 5C

A new version of a popular racing game is on the way for iPhone owners. However, it’s not just a new version, it’s an iPhone 5C version of Ducati Challenge.

Digital Tales made it known that Ducati Challenge’s latest update will make it compatible for the not-yet-released iPhone 5C. The biggest change was adjusting the game’s view-screen to better support the iPhone 5′s larger screen. They also cleaned up the code and managed to shrink the game down from 522mb to 192mb. So less is more in this case.

The game is primed and ready for Apple’s new iPhone 5C, so the real question is if you’re ready to experience Ducati Challenge on the new iPhone 5C? If you can’t wait and already have an iPhone 5 you can pick up a digital copy of the game right now for free from the iTunes app store.

Monday, September 16, 2013

Walmart Selling iPhone 5C For $79, iPhone 5S For $189

If you want to get the best deal of Apple’s next generation smartphones, you’ll probably need to check out the deals that Walmart is offering for the iPhone 5C and iPhone 5S.

According to the Huffington Post Walmart is offering up to $300 for some trade-ins and an average of $50 on most smartphone trades. Not only that but this giant chain is dropping the price of the iPhone 5C down to $79.99 instead of the typical $99.99 price tag offered by everyone else, including Apple. If that’s not a huge slap in the face to the Cupertino, California company, maybe the fact that they also dropped the price of the iPhone 5S to $189.99 will count as one.

If you’ve already pre-ordered the iPhone 5S or the iPhone 5C from any of the major carriers then you’re fresh out of luck. However, if you’ve been patient so far, it might be best to wait and get the cheaper version of the phones from Walmart.

Friday, September 13, 2013

iPhone 5S specs, price, release date & news

Apple has finally revealed the iPhone 5S, its long-awaited successor to the iPhone 5, alongside the colourful plastic iPhone 5c at an official launch event in San Francisco.

want to know the difference between the new phones? Read our iPhone 5s vs iPhone 5c comparison

It's about time Apple fans had a new object of desire, as the Android competition has been getting much stronger with the likes of the Samsung Galaxy S4, HTC One and Sony Xperia Z piling on the pressure. Read on to see how Apple has answered the critics.

iPhone 5S design

As expected, the new handset will be available in a choice of "space grey", "silver" or "gold" colours, retaining the same glass and aluminium body from the iPhone 5 except with some aluminium edging that gives it that little extra bit of bling.

The 4in display remains unchanged and Apple has stuck with a "Retina-class" 1,136x640 resolution panel. This is unsurprising, seeing as it's already impossible to spot the individual pixels from an average viewing distance, but will still come as a disappointment for anyone hoping to watch Full HD video (or even 720p content) natively on their morning commute.

The power button is still at the top, next to a 3.5mm audio jack. The volume buttons and mute switch are still on the side and the Lightning connector is still found at the bottom - all in all a very similar looking handset to the iPhone 5.

The only new physical addition to the iPhone 5S is the TouchID ring built into the home button. This silver ring acts as a fingerprint reader for enhanced security. It can read in any orientation and scans below the epidermal skin layers. To avoid scratches, the home button is now made from sapphire crystal.

Want to learn more about Touch ID? Read our breakdown here

The rear camera sensor is around 15% larger than the outgoing model, and uses 1.5 micron pixels for improved low-light shooting. The f/2.2 aperture is larger too, and is paired with a twin-LED flash for even more light when shooting in dark conditions. Apple calls it "True Tone", with one cool white flash and a second warmer amber LED that automatically adjusts depending on lighting conditions for the best picture. Image stabilisation and best shot selection are both automatic. There's also a burst shot mode and 120fps slow motion video recording at 720p, along with the new filters found in iOS7.

iPhone 5S performance

Inside, Apple has upgraded the A6 processor found in the iPhone 5 to an A7 CPU. It's a 64-bit chip, to take advantage of the 64-bit version of iOS 7 it will run. It should be up to 40x faster in terms of CPU performance and 56x faster for GPU tasks than the original iPhone, and can run OpenGL 3.0 games like the 2013 Nexus 7.

It is paired with an M7 Motion Coprocessor, which handles accelerometer, compass and gyroscope duties. It can tell whether you're walking, driving or stationary, and app developers will be able to tap into it in combination with GPS. Despite the presence of two processors, it should still manage 10 hours of 3G or 4G browsing, or up to 250 hours of standby on a single charge.

It also supports global LTE bands, apparently more than any other smartphone in the world, so will have no trouble working on 4G networks in every country it launches in - including here in the UK, where you'll have a choice of EE, Vodafone and O2.

iOS 7

The iPhone 5S will launch with iOS 7, the latest version of Apple's mobile operating system. It's a major visual departure for the software, with a pastel colour scheme, flattened icons and no more skeuomorphic elements (the way the notes app looked like real lined paper).

Multitasking has been improved so apps update through push notifications, not just when you switch back to them from other apps. Notification Sync will please owners of multiple iOS devices, as swiping a message away from an iPhone 5S will also dismiss it from an iPad.

The redesigned Notification Center now lets you scroll through messages, emails, tweets and other notifications in a long list. Tabs separate updates into Today, All and Missed, so you don't need to worry about things falling through the cracks.

The major addition is Control Center , which puts common settings and toggles such as Wi-Fi, Bluetooth, Flight mode and brightness in one location. A swipe from the bottom of the screen brings up the menu, which also includes a flashlight, music playback controls, a camera shortcut and a calculator. All five iWork apps will be free to download too.

Finally, AirDrop shares whatever you're currently doing to any nearby iOS 7 device using Wi-Fi. Tapping the AirDrop icon shows who is in the vicinity, and selecting them automatically shares.

Price and availability

The iPhone 5S will go up for pre-oder on the 13th of September, alongside iOS7 for existing iPhone, iPad and iPod models. It will go on sale a week later on the 20th of September. Prices start from $199 on a two-year contract in the US for a 16GB model. The 32GB version will cost $299 and the 64GB will set you back $399. In the UK, SIM-free prices start at £549 for the 16GB, £629 for the 32GB nmad £709 for the 64GB model.

We'll be taking a closer look at the new phone a little closer to launch, so be sure to check back later in the week.

Source: Expert Views

Thursday, September 12, 2013

iPhone 5S: 1 in 3 will upgrade to new model

In a poll of 1,000 UK adults conducted by online survey company Usurv immediately after the iPhone launch event last night, 31 per cent of existing iPhone users said they wanted the new Apple iPhone 5S.

This compares to 44 per cent of UK iPhone users who were willing to upgrade to the iPhone 5 directly after its launch last year.
The new iPhone 5S
Of all the smartphone users surveyed, (including those who do not currently have an iPhone), 11 per cent said they wanted to upgrade to the new iPhone 5S without needing any further information about the product. Last year’s survey found 20 per cent were ready to switch to the iPhone 5 model immediately after launch.

Users of the iPhone’s main competitor, the Samsung Galaxy, are mostly staying loyal, with only 6 per cent saying they want to switch to the iPhone 5S. However, 13 per cent of Blackberry users are ready to switch to the iPhone 5S – more than for any other competing brand.

"While 31 per cent of iPhone users wanting to have the new iPhone 5S can hardly be called a failure, the desire for the phone does seem muted, with fewer people immediately excited by the device than for last year’s model," said Guy Potter, director and market researcher at Usurv.

"Of the new features, only the fingerprint reader seems to have caught people’s attention. The brand is under pressure to deliver excitement and innovation at every launch and this time the initial mood indicates that in that sense it has failed."

The research found that Apple may be on track with the other new phone announced yesterday – the less pricey iPhone 5C ‘budget’ model available for £469, SIM-free.

Usurv found that high prices for previous Apple devices have been an obstacle for many UK phone-buyers, with 42 per cent revealing they had wanted an iPhone in the past but were put off because it was too expensive.

Source: The Telegraph

Wednesday, September 11, 2013

Fingerprint sensor off limits to developers says Apple's Schiller

Now that the long-rumored fingerprint scanner is a reality on the Apple iPhone 5S, developers are going to have fun writing for the feature, right? Uh, guess again. Apple's Senior VP of Worldwide Marketing, Phil Schiller, says that third party code jockeys will not be getting access to the new Touch ID sensor. The technology will be used to unlock your iPhone 5S and to authenticate purchases made from iTunes.

The scanner, which is part of the home button, uses a sensor that is just 170 microns and scans sub-epidermal skin layers with a 500ppi resolution sensor. Unlike the fingerprint scanner on the Motorola ATRIX 4G, which turned out to be a huge failure, users don't need to swipe their fingers along a pad on the iPhone 5S. Instead, they merely touch the home button just like they've done for years.

And while Apple might decide in the future to open up the technology to developers, right now it is off limits to them. Apple CEO Tim Cook was talking about other uses for the fingerprint sensor when he said, "You can probably imagine a lot of [other] uses." Whether we can or can't doesn't matter since for right now, the Touch ID sensor code is closed to the public.

Reference: Phone Arena